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Religion from Scholarly Worlds to Digital Games: The Case of Risen

TitleReligion from Scholarly Worlds to Digital Games: The Case of Risen
Publication TypeBook Chapter
2012
AuthorsSteffen, O
EditorBornet, P, Burger, M
Book TitleReligions in Play. Games, Rituals, and Virtual Worlds
Series TitleCULTuREL
Series VolumeCULTuREL, Vol. 2
Pagination262-273
PublisherPano
CityZurich
ISBN978-3-290-22010-5
Computer games, digital games, religion

A content analysis of the fantasy role-playing game Risen is conducted. Methodically, the case study shows that the ludological concept of hit points may be taken as a starting point for the investigation of the religious repertoire. In addition, the comparison with the original German work of Dutch phenomenologist Gerardus van der Leeuw suggests that Risen’s ludological-narrative complex of hit points (“life energy”) enacts a 20th century essentialistic and phenomenological conception of religion that has made its way into, and was specifically framed by, the new medium of digital games.