@inbook {1315,
	title = {Religion from Scholarly Worlds to Digital Games: The Case of Risen},
	booktitle = {Religions in Play. Games, Rituals, and Virtual Worlds},
	series = {CULTuREL},
	number = {CULTuREL, Vol. 2},
	year = {2012},
	pages = {262-273},
	publisher = {Pano},
	organization = {Pano},
	address = {Zurich},
	abstract = {A content analysis of the fantasy role-playing game Risen is conducted. Methodically, the case study shows that the ludological concept of hit points may be taken as a starting point for the investigation of the religious repertoire. In addition, the comparison with the original German work of Dutch phenomenologist Gerardus van der Leeuw suggests that Risen{\textquoteright}s ludological-narrative complex of hit points ({\textquotedblleft}life energy{\textquotedblright}) enacts a 20th century essentialistic and phenomenological conception of religion that has made its way into, and was specifically framed by, the new medium of digital games.},
	keywords = {Computer games, digital games, religion},
	issn = {978-3-290-22010-5},
	author = {Steffen, Oliver},
	editor = {Bornet, Philippe and Burger, Maya}
}
