Biblio

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[ Author(Desc)] Title Type Year
G
Granholm, Kennet, Marcus Moberg, and Sofia Sjö. 2014. Religion, Media, And Social Change. Routledge Research In Religion, Media And Culture. Routledge Research In Religion, Media And Culture. Routledge . http://www.routledge.com/books/details/9780415742825/.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .
Grieve, Gregory. 2012. Religion. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. New York: Routledge.
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Grieve, Gregory. 2013. Digital Zen: Buddhism, Virtual Worlds And Online Meditation. Religion, Media And Culture . Religion, Media And Culture . new York: Routledge.
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Groothuis, Douglas. 1997. The Soul In Cyberspace. Grand Rapids, MI: Hourglass Books/Baker Books.
Group, Barna Research. 2001. More Americans Are Seeking Net-Based Faith Experiences. Barna Research Online . Barna Research Online .
H
Hayse, Mark. 2010. Ultima Iv: Simulating The Religious Quest. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q=wagner&f=false.

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