CFP: Video Games and Religion: Methods and Approaches

In the last decade, the research on video games and religion has rapidly increased, creating more monographs and edited volumes, book chapters, journal articles, and conference presentations. Despite the importance of these studies, the existing research can be unreliable. It is important to increase the amount of scholarly work on methodological issues.

The Edited Volume “Video Games and Religion: Methods and Approaches” is an attempt to fix the problem. It aims to collect and systematize the various multidisciplinary methods and approaches by having scholars in the field investigate. Each chapter will focus on specific methods, discuss the theoretical background, summarize the existing research, describe the methodology, as well as give an example of how it contributes to these studies. The manuscript will be submitted in the Routledge Studies in Religion and Digital Culture series, edited by Gregory Price Grieve, Heidi Campbell and Mia Lövheim. The book plans to be published in 2016.

Potential chapter authors must submit their proposals by January 15, 2015. Proposals should be 1,000 words long and clearly explain the aim and methodological background of his or her proposed chapter, including the proposed case studies. Proposals should be submitted to Kerstin Radde-Antweiler (radde@uni-bremen.de) and Xenia Zeiler (xenia.zeiler@helsinki.fi).