@article {302, title = {Imagining a Virtual Religious Community: Neo-pagans on The Internet}, journal = {Chicago Anthropology Exchange }, volume = {7}, year = {1995}, edition = {98-132}, keywords = {community, internet, neo-pagan, religion, Virtual}, author = {Grieve, Gregory} } @book {297, title = {Digital Zen: Buddhism, Virtual Worlds and Online Meditation}, series = {Religion, Media and Culture }, year = {2013}, publisher = {Routledge}, organization = {Routledge}, address = {new York}, abstract = {Because it makes its practitioners mindful of desire, _Digital Zen_ argues that the primarily Western converts who practice Anglo-Buddhist digital religion offer a form of religion that allows them to flourish in a late capitalistic society. Much contemporary popular religion is a protest against, and also a product of, the suffering produced by the desires of living in late capitalism. Being mindful of desire is crucial for human flourishing in late capitalism, because while {\textquotedblleft}solid{\textquotedblright} modernity was driven by need and production, the current {\textquotedblleft}liquid{\textquotedblright} system is driven by desire and consumption. Digital Buddhism is an apt place to locate such desires because freed from the physical, digital media display the unhindered imagination of its users, and Buddhism, throughout its historical phases, has seen desire as the cause of suffering.}, keywords = {Buddhism, Digital, Ethnography, Meditation, Second Life, Virtual World, Zen}, author = {Grieve, Gregory} } @inbook {301, title = {There is no Spoon? The Matrix, Ideology, and The Spiritual logic of Late Capital}, booktitle = {Teaching Religion and Film}, year = {2009}, publisher = {Oxford University Press}, organization = {Oxford University Press}, address = {Oxford}, keywords = {Ideology, religion, spiritual}, author = {Grieve, Gregory} } @inbook {300, title = {Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities}, booktitle = {Virtual Worlds, Second Life, and Metaverse Platforms: New Communication and Identity Paradigms}, volume = { }, year = {2011}, publisher = {IGI Global }, organization = {IGI Global }, address = {Hershey, PA}, keywords = {religion, Salvation, Second Life, virtual communities}, author = {Grieve, Gregory} } @inbook {299, title = {Religion}, booktitle = {Digital Religion: Understanding Religious Practice in New Media Worlds}, year = {2012}, publisher = {Routledge}, organization = {Routledge}, address = {New York}, keywords = {religion}, author = {Grieve, Gregory} } @article {303, title = {Buddha Machine}, year = {2012}, publisher = {Buddha Machine}, address = {Greensboro, NC}, abstract = {The Buddha Machine was created by sampling found images form the Internet Internet Archive, a San Francisco based non-profit whose library includes texts, audio, moving images and archived WebPages. The video generates trsna (the Buddhist notion of desire) by visually embodying Gilles Deleuze and F{\'e}lix Guattari{\textquoteright}s notion of the desiring machine. By desire, Buddhists refer to craving pleasure, material goods, and immortality, all of which are wants that can never be satisfied, and lies at the root of suffering. Suffering, or duḥkha, literally means to be {\textquotedblleft}stuck{\textquotedblright} or stopped. Similarly, for Deleuze and Guattari, desire is not to be identified with lack, with the law, or with the signifier, but rather with production, or really with the stoppage of production. As they write in Anti-Oedipus {\textquotedblleft}a machine may be defined as a system of interruptions or breaks.{\textquotedblright} The Buddha Machine is connected visually to the viewer, and creates desire by breaking visual flow. However, simultaneously, it is at the same time also a flow itself, or the production of a flow.}, url = {http://www.youtube.com/watch?v=qAbxGCuv6-Q\&feature=player_embedded}, author = {Grieve, Gregory} } @article {298, title = {Virtually Embodying The Field: Silent Online Buddhist Meditation, Immersion, and The Cardean Ethnographic Method}, year = {2010}, publisher = {Online - Heidelberg Journal of Religions on the Internet }, abstract = {This article sketches the Cardean Ethnographic research method that emerged from two years of study in Second Life{\textquoteright}s Zen Buddhist cloud communities. Second Life is a 3D graphic virtual world housed in cyberspace that can be accessed via the Internet from any networked computer on the globe. Cloud communitiesare groups that are temporary, flexible, elastic and inexpensive in the social capital required to join or to leave. In our research, we found ourselves facing a two-sided methodological problem. We had to theorize the virtual and its relation to the actual, while simultaneously creating practices for an effective ethnographic method. Our solution, named after the Roman Goddess of the hinge, Cardea, was a method that uses the model of a hinge to theorize the virtual as desubtantialized and the worlds opened up by cyberspace as nondualistic. This understanding of the virtual worldscalled for a classic ethnographic methodbased on participant observation and thick description.}, keywords = {Buddhism, Ethnography, Immersion, Meditation}, url = {http://www.online.uni-hd.de/}, author = {Grieve, Gregory} }