@article {2080,
	title = {Methods for analyzing let{\textquoteright}s plays: Context analysis for gaming videos on YouTube},
	journal = {Gamenvironments},
	year = {2015},
	abstract = {Let{\textquoteright}s Plays, gaming videos distributed on video platforms such as YouTube, became immensely popular during the last years. As a new research field they offer a huge new pool of research data for the study of video games/gaming and religion. But how to adequately analyze these data? We here propose a matrix for the initial section of analyzing Let{\textquoteright}s Plays, namely context analysis which then of course needs to be followed by content analysis. Based on the six wh-questions as applied especially also in the classical historical-critical method, we here propose a structured, step by step procedure analyzing specified and clearly defined components. Each step in this context analysis takes up one specific component of the Let{\textquoteright}s Play and provides context information for it. As such, we present and discuss a sequence of steps which is applicable not only in the study of Let{\textquoteright}s Plays and religion, but in research on Let{\textquoteright}s Plays in general. 
},
	keywords = {Beyond: Two Souls, context analysis, gamevironments, Let{\textquoteright}s Play, YouTube},
	url = {https://www.researchgate.net/publication/282298487_Methods_for_Analyzing_Let{\textquoteright}s_Plays_Context_Analysis_for_Gaming_Videos_on_YouTube},
	author = {Radde-Antewler, K and Zeilier, X}
}
