@inbook {826,
	title = {You Are What You Install: Religious Authenticity and Identity in Mobile Apps},
	booktitle = {Digital Religion: Understanding Religious Practice in New Media Worlds},
	year = {2012},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	keywords = {Apps, identity, mobile, religious},
	issn = {0415676118},
	author = {Wagner, R}
}
@inbook {671,
	title = {You Are What You Install: Religious Authenticity and Identity in Mobile Apps},
	booktitle = {Digital Religion: Understanding Religious Practice in New Media Worlds},
	year = {2012},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	abstract = {Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book:

    provides a detailed review of major topics
    includes a series of case studies to illustrate and elucidate   the thematic explorations
    considers the theoretical, ethical and theological issues raised.

Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.},
	keywords = {Apps, identity, iPhone, religion, technology},
	issn = {9780415676113 },
	author = {Wagner, R},
	editor = {Campbell, H.}
}
@book {2082,
	title = {Godwired: Religion, ritual and virtual reality},
	year = {2012},
	publisher = {Routledge},
	organization = {Routledge},
	address = {New York},
	abstract = {Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.},
	keywords = {Godwired, religion, Ritual, virtual reality},
	issn = {9780203148075},
	url = {https://books.google.com/books/about/Godwired.html?id=aHOHZwEACAAJ},
	author = {Wagner, R}
}
@inbook {1251,
	title = {The Play Is the Thing: From Bible Fights to Passions of the Christ},
	booktitle = {Halos and Avatars: Playing Video Games With God},
	year = {2010},
	publisher = {Westminster John Knox Press},
	organization = {Westminster John Knox Press},
	chapter = {3},
	keywords = {Christianity, Immersion, interactivity, Jesus, narrativity, Parody, player-viewer, video games},
	url = {http://books.google.com/books?id=GomyEvcocJsC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Wagner, R}
}
