@article {2043,
	title = {Framing the Human-Technology Relationship: How Religious Digital Creatives Enact Posthuman Discourses},
	journal = {Social Compass},
	volume = {63},
	year = {2016},
	pages = {302-318},
	abstract = {This article highlights the fact that careful study of common posthuman outlooks, as described by Roden (2015), reveals three unique narratives concerning how posthumanists view the nature of humanity and emerging technologies. It is argued that these narratives point to unique frames that present distinct understandings of the human-technology relationship, frames described as the technology-cultured, enhanced-human, and human-technology hybrid frames. It is further posited these frames correlate and help map a range of ways people discuss and critique the impact of digital culture on humanity within broader society. This article shows how these frames are similarly at work in the language used by Religious Digital Creatives within Western Christianity to justify their engagement with digital technology for religious purposes. Thus, this article suggests careful analysis of ideological discussions within posthumanism can help us to unpack the common assumptions held and articulated about the human-technology relationship by members within religious communities.},
	keywords = {Digital Creatives, religion, technology},
	url = {http://journals.sagepub.com/doi/abs/10.1177/0037768616652328},
	author = {Campbell, H}
}
@book {2061,
	title = {Religion and the Internet},
	series = {Key Themes in the Study of Digital Religion},
	volume = {2},
	year = {2018},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	abstract = {Religion and the Internet will present a range of scholarly articles that offer a critical overview of the interdisciplinary study of new media, religion and digital culture. Scholars have documented individuals using computer networks for religious discussions and enagagment since the early 1980s. In the mid 1990s, when the Internet became publicly accessible, scholars began to study how users were translating and transporting their religious practices onto this new digital platform. This collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion. The collection seeks to present how new forms of religious practices have emerged and been interrogated by scholars. It will also present how religious communities have negotiated their engagement with digital techologies and the online and offline implications this has had for religious practioners and individuals.},
	keywords = {internet, religion},
	issn = {9781138093683},
	url = {https://books.google.com/books?id=QrGhswEACAAJ\&dq=religion+and+the+internet+volume+2\&hl=en\&sa=X\&ved=0ahUKEwjhiYyrocTbAhWjo1kKHUlfCicQ6AEIJzAA},
	author = {Campbell, H}
}
@article {2042,
	title = {Surveying Theoretical Approaches within Digital Religion Studies},
	journal = {New Media and Society},
	volume = {19},
	year = {2017},
	pages = {15-24},
	abstract = {This article provides an overview of the development of Digital Religion studies and the theoretical approaches frequently employed within this area. Through considering the ways and theories of mediatization, mediation of meaning, and the religious{\textendash}social shaping of technology have been engaged and applied in studies of new media technologies, religion, and digital culture we see how Digital Religion studies has grown into a unique area of inquiry informed by both Internet studies and media, religion, and culture studies. Overall, it offers a concise summary of the current state of research inquiry within Digital Religion studies.},
	keywords = {Digital Religion, internet, mediation of meaning, mediatization, New Media, religion, religious{\textendash}social shaping of technology, theory},
	url = {http://journals.sagepub.com/doi/abs/10.1177/1461444816649912},
	author = {Campbell, H}
}
@inbook {2059,
	title = {Religion and New Media},
	booktitle = {International Encyclopedia of the Social \& Behavioral Sciences},
	volume = {20},
	year = {2015},
	pages = {273{\textendash}278},
	publisher = {Elsevier},
	organization = {Elsevier},
	edition = {2},
	address = {Oxford},
	keywords = {New Media, religion},
	issn = {9780080970868},
	url = {https://www.elsevier.com/books/international-encyclopedia-of-the-social-andampamp-behavioral-sciences/wright/978-0-08-097086-8},
	author = {Campbell, H and Connelly, L}
}
@article {2038,
	title = {Religious Communication and Technology},
	journal = {The Annals of the ICA},
	volume = {41},
	year = {2017},
	abstract = {This article provides a review of contemporary research on religious communication and technologies through the lens of Digital Religion Studies, which explores how online and offline religious spheres become blended and blurred through digital culture. Summarizing the emergence and growth of studies of religion and the Internet, and offering an overview of scholarship demonstrating how religious actors negotiate their relationships and spiritual activities within their online{\textendash}offline lives, enable us to look critically at the state of Digital Religion Studies. This article also highlights current trends and emerging themes within this area including increasing attention being paid to theoretical developments, approaching digital religion as lived religion, and the influence of postsecular and posthuman discourses within this scholarship.},
	keywords = {Digital Religion, internet, religion},
	url = {https://www.tandfonline.com/doi/abs/10.1080/23808985.2017.1374200},
	author = {Campbell, H}
}
@book {2051,
	title = {Religion and the Internet },
	series = {Mapping the Rise of the Study of Religious Practice Online},
	volume = {1},
	year = {2018},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	abstract = {Religion and the Internet will present a range of scholarly articles that offer a critical overview of the interdisciplinary study of new media, religion and digital culture. Scholars have documented individuals using computer networks for religious discussions and enagagment since the early 1980s. In the mid 1990s, when the Internet became publicly accessible, scholars began to study how users were translating and transporting their religious practices onto this new digital platform. This collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion. The collection seeks to present how new forms of religious practices have emerged and been interrogated by scholars. It will also present how religious communities have negotiated their engagement with digital techologies and the online and offline implications this has had for religious practioners and individuals.},
	keywords = {Digital Religion, internet, religion},
	issn = {9781138093669},
	url = {https://www.crcpress.com/Religion-and-the-Internet/Campbell/p/book/9781138093669},
	author = {Campbell, H}
}
@article {2037,
	title = {The Dissonance of {\textquotedblleft}Civil{\textquotedblright} Religion in Religious-Political Memetic Discourse During the 2016 Presidential Elections},
	journal = {Social Media+Society},
	keywords = {Politics, religion},
	author = {Campbell, H and Arrezndo, K and Dundas, K and Wolf, C}
}
@book {2064,
	title = {Playing with Religion in Digital Games},
	year = {2014},
	publisher = {Indiana University Press},
	organization = {Indiana University Press},
	address = {Bloomington, IN},
	abstract = {Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.},
	keywords = {digital games, religion},
	issn = {978-0-253-01253-1},
	url = {http://www.iupress.indiana.edu/product_info.php?products_id=807175},
	author = {Campbell, H and Grieve, G}
}
@article {2046,
	title = {Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming},
	journal = {Journal of the American Academy of Religion},
	volume = {84},
	year = {2016},
	pages = {641-664},
	abstract = {This roundtable article discusses the intersection between digital gaming, new media, and Religious Studies in order to provide an agenda for this growing conversation. We argue that religion plays a prominent role in gaming culture with significant impact on popular collective imaginations; therefore, studying religion in gaming should be central to religious scholars{\textquoteright} work in trying to understand perceptions of religion in popular culture. This collaborative conversation demonstrates how careful attention to religious narratives, rituals, and behaviors within game studies and environments can open up a space for critical reflection on how popular understandings of religion are manifest within contemporary media and society. Overall, it demonstrates what Religious Studies can and should contribute to the study of games by considering several critical questions about the study of religion within digital gaming and speculating where this field should be heading.},
	keywords = {gaming, religion},
	url = {https://academic.oup.com/jaar/article-abstract/84/3/641/1751477?redirectedFrom=fulltext},
	author = {Campbell, H and Grieve, G.P and Gregory, R and Lufts, S and Wagner, R and Zeiler, X}
}
@book {2062,
	title = {Religion and the Internet},
	series = {Research Methods and Theories in Digital Religion Studies},
	volume = {3},
	year = {2018},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	keywords = {internet, religion},
	issn = {9781138093690},
	url = {https://books.google.com/books?id=lp5gswEACAAJ\&dq=religion+and+the+internet+volume+3+Research+Methods+and+Theories+in+Digital+Religion+Studies\&hl=en\&sa=X\&ved=0ahUKEwib-s3ipsTbAhVHrVkKHdBOD1IQ6AEIJzAA},
	author = {Campbell, H}
}
