@article {1008, title = {Al Jazeera{\textquoteright}s Framing of Social Media During the Arab Spring. }, journal = {CyberOrient}, volume = {6}, year = {2012}, abstract = {This study investigates how Al Jazeera framed social media in relation to the revolutions and protests of the {\textquotedblleft}Arab Spring{\textquotedblright} within its broadcast media coverage. A content analysis of Arabic language broadcasts appearing from January 25th through February 18th 2011, covering the protests in Tahrir Square, was conducted using the Broadcast Monitoring System (BMS) and Arab Spring Archive. Through this analysis we see a number of common narratives being used by Al Jazeera to frame social media and make claims about the influence they had on the protests and related social movements. By noting the frequency of social communications technologies referenced, ways in which these technologies were characterized and interpreting supporting themes with which they were identified helps illuminate the assumptions promoted by Al Jazeera regarding the role and impact of social communications technology on these events.}, keywords = {activism, Arab Spring, democracy, Egypt, information and communication technology, internet, public sphere, satellite TV, social media}, url = {http://www.cyberorient.net/article.do?articleId=7758}, author = {Heidi Campbell and Diana Hawk} } @inbook {261, title = {Islamogaming: Digital Dignity via Alternative Storytelling}, booktitle = {Halos and avatars: Playing (video) games with God}, year = {2010}, pages = {63-74}, publisher = {Westminster Press}, organization = {Westminster Press}, address = {Louisville}, abstract = {Craig Detweiler{\textquoteright}s collection of up-to-the-minute essays on video games{\textquoteright} theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society{\textquoteright}s obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.}, keywords = {Christianity, game studies, Islam, public sphere, video games, virtual worlds}, url = {http://books.google.com/books?id=GomyEvcocJsC\&printsec=frontcover$\#$v=onepage\&q\&f=false}, author = {Heidi Campbell} }