@inbook {261,
	title = {Islamogaming: Digital Dignity via Alternative Storytelling},
	booktitle = {Halos and avatars: Playing (video) games with God},
	year = {2010},
	pages = {63-74},
	publisher = {Westminster Press},
	organization = {Westminster Press},
	address = {Louisville},
	abstract = {Craig Detweiler{\textquoteright}s collection of up-to-the-minute essays on video games{\textquoteright} theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society{\textquoteright}s obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.},
	keywords = {Christianity, game studies, Islam, public sphere, video games, virtual worlds},
	url = {http://books.google.com/books?id=GomyEvcocJsC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Heidi Campbell}
}
@article {90,
	title = {Who{\textquoteright}s got the power? The question of religious authority and the internet},
	journal = {Journal of Computer-Mediated Communication},
	volume = {12},
	year = {2007},
	chapter = {14},
	abstract = {While many themes have been explored in relation to religion online{\textemdash}ritual, identity construction, community{\textemdash}what happens to religious authority and power relationships within online environments is an area in need of more detailed investigation. In order to move discussions of authority from the broad or vague to the specific, this article argues for a more refined identification of the attributes of authority at play in the online context. This involves distinguishing between different layers of authority in terms of hierarchy, structure, ideology, and text. The article also explores how different religious traditions approach questions of authority in relation to the Internet. Through a qualitative analysis of three sets of interviews with Christians, Jews, and Muslims about the Internet, we see how authority is discussed and contextualized differently in each religious tradition in terms of these four layers of authority.},
	keywords = {Authority, Christianity, internet, Islam, Judaism},
	url = {http://jcmc.indiana.edu/vol12/issue3/campbell.html},
	author = {Heidi Campbell}
}
@book {83,
	title = {When Religion Meets New Media},
	year = {2010},
	publisher = {Routledge},
	organization = {Routledge},
	address = {London},
	abstract = {This book focuses on how different Jewish, Muslim, and Christian communities engage with new media. Rather than simply reject or accept new media, religious communities negotiate complex relationships with these technologies in light of their history and beliefs. I suggest a method for studying these processes called the "religious-social shaping of technology" and students are asked to consider four key areas: religious tradition and history; contemporary community values and priorities; negotiation and innovating technology in light of the community; communal discourses applied to justify use.  A variety of examples such as the Christian e-vangelism movement, Modern Islamic discourses about computers and the rise of the Jewish kosher cell phone, demonstrate the dominant strategies which emerge for religious media users, as well as the unique motivations that guide specific groups. },
	keywords = {Christianity, Islam, Judaism, New Media},
	url = {http://books.google.com/books?id=UykFd5cBsrYC\&printsec=frontcover$\#$v=onepage\&q\&f=false},
	author = {Heidi Campbell}
}
