@article {2050,
	title = {Studying Religion in Digital Gaming: A Critical Review of an Emerging Field},
	journal = {Heidelberg Journal of Religions on the Internet},
	volume = {5},
	year = {2014},
	abstract = {This article provides an overview of the study of religion and gaming by outlining the dominant approaches, development and themes in this new interdisciplinary field of inquiry. It highlights dominant thematic and methodological approaches currently within the field of religion and digital games studies including the study of religiously-themed games, the role religion plays in mainstream games, and how gaming can be seen as a form of {\textquotedblleft}implicit religion". This critical review is contextualized in relation to the studies presented in a forthcoming book, Playing with Religion in Digital Games, which maps key theoretical approaches and interpretive trends related to how different expressions of religion and religiosity are manifested in various gaming genres and narratives. We show that digital games are an important site of exploration into the intersection of religion and contemporary culture helping us understand what religion is, does, and means in a changing contemporary society.},
	keywords = {digital games, game studies, Implicit religion, Narrative, play, video games},
	url = {https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/12183},
	author = {Grieve, G. P and Campbell, H}
}
@inbook {344,
	title = {Digital Apocalypse: The Implicit Religiosity of the Millennium Bug Scare},
	booktitle = {Religions of Modernity: Relocating the Sacred to the Self and the Digital},
	year = {2010},
	pages = {239-259},
	publisher = {Brill},
	organization = {Brill},
	address = {Leiden},
	keywords = {Implicit religion, millennium bug},
	author = {Karen P{\"a}rna and Aupers, Stef and Houtman, Dick}
}
@mastersthesis {61,
	title = {Believing in the Net: Implicit Religion and the Internet Hype, 1994-2001},
	volume = {PhD},
	year = {2010},
	month = {2010},
	school = {Leiden University Press},
	address = {Leiden, the Netherlands},
	abstract = {Starting with Weber{\textquoteright}s disenchantment thesis, a sociological tradition has developed that associates modernity with a crisis of meaning. The de-mystification of our worldview and the decreasing influence of religious traditions in specific are seen as obstacles for making sense of human existence. But in fact, modern societies are full of meaning and they continue to be religious. This study shows that, in an implicit form, religion can be found everywhere in our culture. The Internet hype of the 1990s was a particularly effervescent example of implicit religiosity. The hopeful discourse about the Internet that typified this hype drew on religious ideas and language, and it inspired strong belief. This dissertation explores the appeal of the Internet as an object of faith and it looks at how it could serve as a source of meaning.},
	keywords = {Anomie, Disenchantment, Giving meaning, Hypes, ICT, Implicit religion, internet, Modernity, Sociology of religion, Technophilia},
	url = {http://netage.org/2011/03/26/believing-in-the-net/},
	author = {Karen P{\"a}rna}
}
