TY - CHAP T1 - ‘Blogging Sometimes Leads to Dementia, Doesn’t It?’ The Roman Catholic Church in Times of Deep Mediatization T2 - Communicative Figurations Y1 - 2018 A1 - Radde-Antweiler, K A1 - Grünenthal, H A1 - Gogolok, S KW - Blogging KW - dementia KW - mediatization KW - Roman Catholic Church AB - The chapter analyzes religious authorities in Catholicism in times of deep mediatization. Like few other organizations, the Catholic Church seems to be caught between the general tendency of deep mediatization and its own reluctance to adapt to a mediatized world and society. One topic that is directly connected to media change is the construction of religious authority. Unlike earlier perspectives on the relation of religious authority and media, the figurational perspective offers the possibility to look at changes in the construction of religious authority and their interrelation with media change on different levels. Those different levels refer to different actor constellations and different media ensembles, as well as to different levels of authority, in other words local and translocal authority. In this chapter, we will explore how official religious authorities in the Catholic Church, namely priests in different positions, deal with deep mediatization. This includes the question concerning how they use media themselves, in which situations they use or don’t use media, how and why they are reluctant; but also how they define their own and other’s authority in a mediatized society and how all of this effects the organization as a whole. We will find out that there are different scopes in which authority is constructed differently: while the degree of mediatization is relatively low on the local scope, religious authorities are expected to go with mediatization in a translocal and global scope. JF - Communicative Figurations PB - Palgrave Macmillan, Cham UR - https://link.springer.com/chapter/10.1007/978-3-319-65584-0_11#citeas U1 - Hepp A., Breiter A., Hasebrink, U ER - TY - CHAP T1 - How to Study Religion and Video Gaming - A Critical Discussion T2 - Methods for Studying Video Games and Religion Y1 - 2017 A1 - Radde-Antweiler, K KW - religion KW - video games AB - Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines. JF - Methods for Studying Video Games and Religion PB - Routledge VL - 3 UR - https://books.google.com/books?hl=en&lr=&id=dJxADwAAQBAJ&oi=fnd&pg=PT295&ots=KqNH4Zgwjv&sig=9ukURAVWgz97H3PGhv2etObsjKw#v=onepage&q&f=false U1 - Vít Šisler, Kerstin Radde-Antweiler, Xenia Zeiler ER -