%0 Book %D 2012 %T Godwired: Religion, ritual and virtual reality %A Wagner, R %K Godwired %K religion %K Ritual %K virtual reality %X Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. %I Routledge %C New York %G eng %U https://books.google.com/books/about/Godwired.html?id=aHOHZwEACAAJ %0 Book Section %B Digital Religion: Understanding Religious Practice in New Media Worlds %D 2012 %T You Are What You Install: Religious Authenticity and Identity in Mobile Apps %A Wagner, R %E Campbell, H. %K Apps %K identity %K iPhone %K religion %K technology %X Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field. %B Digital Religion: Understanding Religious Practice in New Media Worlds %I Routledge %C London %G eng