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Golan, O, and H Campbell. 2015. Strategic Management Of Religious Websites: The Case Of Israel’s Orthodox Communities. Journal Of Computer-Mediated Communication 20 (4). Journal Of Computer-Mediated Communication : 467-486. https://onlinelibrary.wiley.com/doi/abs/10.1111/jcc4.12118.
Goldsmith, B. 2014. Embedded Digital Creatives. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. UK: Edward Elgar Publishing. https://www.elgaronline.com/view/edcoll/9781782545699/9781782545699.00017.xml.
Granholm, Kennet, Marcus Moberg, and Sofia Sjö. 2014. Religion, Media, And Social Change. Routledge Research In Religion, Media And Culture. Routledge Research In Religion, Media And Culture. Routledge . http://www.routledge.com/books/details/9780415742825/.
Greenberg, K. 2016. Counter-Radicalization Via The Internet. The Annals Of The American Academy Of Political And Social Science 668 (1). The Annals Of The American Academy Of Political And Social Science: 165-179. http://journals.sagepub.com/doi/abs/10.1177/0002716216672635.
Grieve, Gregory. 2012. Religion. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. New York: Routledge.
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Grieve, Gregory. 2013. Digital Zen: Buddhism, Virtual Worlds And Online Meditation. Religion, Media And Culture . Religion, Media And Culture . new York: Routledge.
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .
Groothuis, Douglas. 1997. The Soul In Cyberspace. Grand Rapids, MI: Hourglass Books/Baker Books.
Group, Barna Research. 2001. More Americans Are Seeking Net-Based Faith Experiences. Barna Research Online . Barna Research Online .
Guzek, Damian. 2015. Discovering The Digital Authority: Twitter As Reporting Tool For Papal Activities. Online - Heidelberg Journal For Religions On The Internet. Online - Heidelberg Journal For Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23533.

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