Biblio

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2009
Kaburuan, Emil R, Chien-Hsu Chen, and Tay-Sheng Jeng. 2009. Service Design Model Of The Online Virtual Church In Second Life®. 13Th Annual Conference On Human Computer Interaction. 13Th Annual Conference On Human Computer Interaction. Leiden, The Netherlands: ChiNL ’09.
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.
Cheong, Pauline Hope, and Jessie Poon. 2009. Weaving Webs Of Faith: Examining Internet Use And Religious Communication Among Chinese Protestant Transmigrants. Journal Of International And Intercultural Communication 2 (3). Journal Of International And Intercultural Communication: 189-207. doi:10.1080/17513050902985349. http://www.paulinehopecheong.com.
2010
Campbell, Heidi. 2010. Bloggers And Religious Authority Online. Journal Of Computer-Mediated Communication 15 (2). Journal Of Computer-Mediated Communication: 251-266. http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.2010.01519.x/full.
Morehead, John W. 2010. Cybersociality: Connecting Digital Fun To The Play Of God. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://www.academia.edu/366940/_Cybersociality_Connecting_Digital_Cultures_to_the_Play_of_God.
Pärna, Karen, Stef Aupers, and Dick Houtman. 2010. Digital Apocalypse: The Implicit Religiosity Of The Millennium Bug Scare. In Religions Of Modernity: Relocating The Sacred To The Self And The Digital, 239-259. Religions Of Modernity: Relocating The Sacred To The Self And The Digital. Leiden: Brill.

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