Biblio

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Author Title [ Type(Desc)] Year
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Book Chapter
Morehead, John W. 2010. Cybersociality: Connecting Digital Fun To The Play Of God. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://www.academia.edu/366940/_Cybersociality_Connecting_Digital_Cultures_to_the_Play_of_God.
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Campbell, Heidi. 2010. Islamogaming: Digital Dignity Via Alternative Storytelling. In Halos And Avatars: Playing (Video) Games With God, 63-74. Halos And Avatars: Playing (Video) Games With God. Louisville: Westminster Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q&f=false.
Wagner, R. 2010. The Play Is The Thing: From Bible Fights To Passions Of The Christ. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q&f=false.
Hayse, Mark. 2010. Ultima Iv: Simulating The Religious Quest. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q=wagner&f=false.