Biblio

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2010
Morehead, John W. 2010. Cybersociality: Connecting Digital Fun To The Play Of God. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://www.academia.edu/366940/_Cybersociality_Connecting_Digital_Cultures_to_the_Play_of_God.
Campbell, Heidi. 2010. Islamogaming: Digital Dignity Via Alternative Storytelling. In Halos And Avatars: Playing (Video) Games With God, 63-74. Halos And Avatars: Playing (Video) Games With God. Louisville: Westminster Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q&f=false.
Wagner, R. 2010. The Play Is The Thing: From Bible Fights To Passions Of The Christ. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q&f=false.
Hayse, Mark. 2010. Ultima Iv: Simulating The Religious Quest. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q=wagner&f=false.
Feltmate, D. 2010. 'You Wince In Agony As The Hot Metal Brands You’: Religious Behavior In An Online Pole-Playing Game. Journal Of Contemporary Religions 25 (3). Journal Of Contemporary Religions : 363-377.