Biblio

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C
Careaga, Andrew. 1999. E-Vangelism: Sharing The Gospel In Cyberspace. Lafayette, LA: Huntington House Publishers. www.e-vangelsim.com.
Clark, Lynn Schofield. 2011. Exploring Religion And Mediatization Through A Case Study Of J + K’s Big Day: A Response To Stig Hjarvard. Journal Of Religion And Culture 12 (June 2011). Journal Of Religion And Culture.
Coleman, E. G. 2010. Ethnographic Approaches To Digital Media. Annual Review Of Anthropology 39. Annual Review Of Anthropology: 87-505. doi: 10.1146/annurev.anthro.012809.10494.
G
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
K
Knauss, S. 2014. Excess, Artifice, Sentimentality: Almodóvar’s Camp Cinema As A Challenge For Theological Aesthetics. Journal Of Religion, Media And Digital Culture 3 (1). Journal Of Religion, Media And Digital Culture . http://jrmdc.com/wp-content/uploads/2014/05/Knauss.pdf.
Kolodziejska, Marta. 2014. The Electronic Frontier Of Catholicism In Poland- The Answer To The Crisis Of Religious Community?. In 2014 Volume Of Religion And The Social Order: Religion In Times Of Crisis, Edited by: Gladys Ganiel, Christophe Monnot, Heidemarie Winkel . Vol. (forthcoming). 2014 Volume Of Religion And The Social Order: Religion In Times Of Crisis.

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