Biblio

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Rudolph, Michael. 2006. Ethnic Revival, And The Reappearance Of Indigenous Religions In The Roc : The Use Of The Internet In The Construction Of Taiwanese Identities. Online – Heidelberg Journal Of Religions On The Internet 02.1 (Special Issue on Rituals on the Internet). Online – Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/ojs/index.php/religions/article/view/375/351.
K
Kolodziejska, Marta. 2014. The Electronic Frontier Of Catholicism In Poland- The Answer To The Crisis Of Religious Community?. In 2014 Volume Of Religion And The Social Order: Religion In Times Of Crisis, Edited by: Gladys Ganiel, Christophe Monnot, Heidemarie Winkel . Vol. (forthcoming). 2014 Volume Of Religion And The Social Order: Religion In Times Of Crisis.
Knauss, S. 2014. Excess, Artifice, Sentimentality: Almodóvar’s Camp Cinema As A Challenge For Theological Aesthetics. Journal Of Religion, Media And Digital Culture 3 (1). Journal Of Religion, Media And Digital Culture . http://jrmdc.com/wp-content/uploads/2014/05/Knauss.pdf.
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Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Goldsmith, B. 2014. Embedded Digital Creatives. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. UK: Edward Elgar Publishing. https://www.elgaronline.com/view/edcoll/9781782545699/9781782545699.00017.xml.

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