Biblio

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Hayse, Mark. 2010. Ultima Iv: Simulating The Religious Quest. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://books.google.com/books?id=GomyEvcocJsC&printsec=frontcover#v=onepage&q=wagner&f=false.
Campbell, Heidi. 2012. Understanding The Relationship Between Religious Practice Online And Offline In A Networked Society. Journal Of The American Academy Of Religion 80 (1). Journal Of The American Academy Of Religion: 64-93. http://jaar.oxfordjournals.org/content/80/1/64.short.
isabelle Jonveaux,. 2007. Une Retraite De Carême Sur Internet. Archives De Sciences Sociales Des Religions 139. Archives De Sciences Sociales Des Religions: 19. http://assr.revues.org/9533.
Callon, Michel, and Latour B.. 1981. Unscrewing The Big Leviathan: How Actors Macrostructure Reality And How Sociologists Help Them To Do So. Advances In Social Theory And Methodology, Routledge And Kegan Paul. Advances In Social Theory And Methodology, Routledge And Kegan Paul. http://www.bruno-latour.fr/node/388.
Cantoni, Lorenzo, and Slawomir Zyga. 2007. The Use Of Internet Communication By Catholic Congregations: A Quantitative Study. Journal Of Media And Religion 6 (3). Journal Of Media And Religion: 291-309.
Alzouma, G. 2017. The Use Of The Mobile Phone For Religious Mobilization In Niger Republic. Electronic Journal Of Information Systems In Developing Countries 83 (1). Electronic Journal Of Information Systems In Developing Countries: 1-19. https://onlinelibrary.wiley.com/doi/abs/10.1002/j.1681-4835.2017.tb00618.x.