Biblio

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Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Grieve, Gregory. 2013. Digital Zen: Buddhism, Virtual Worlds And Online Meditation. Religion, Media And Culture . Religion, Media And Culture . new York: Routledge.
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .
Groothuis, Douglas. 1997. The Soul In Cyberspace. Grand Rapids, MI: Hourglass Books/Baker Books.
Group, Barna Research. 2001. More Americans Are Seeking Net-Based Faith Experiences. Barna Research Online . Barna Research Online .
Guzek, Damian. 2015. Discovering The Digital Authority: Twitter As Reporting Tool For Papal Activities. Online - Heidelberg Journal For Religions On The Internet. Online - Heidelberg Journal For Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23533.

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