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Hemminger, Elke. 2014. Game Cultures As Sub-Creations. Case Studies On Religion & Digital Play. Online - Heidelberg Journal Of Religions On The Internet. Online - Heidelberg Journal Of Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/12161.
Hepp, A, A Breiter, and T Friemel. 2018. Digital Traces In Context - An Introduction. International Journal Of Communication 12. International Journal Of Communication . http://ijoc.org/index.php/ijoc/article/view/8650.
Hepp, A, A Breiter, and U Hasebrink. 2018. Rethinking Transforming Communications: An Introduction. In Communicative Figurations, 3-13. Communicative Figurations. Palgrave Macmillan, Cham. https://link.springer.com/chapter/10.1007/978-3-319-65584-0_1#citeas.
Hervieu-Leger, D. 1997. What Scripture Tells Me: Spontaneity And Regulation Within The Catholic Charismatic Renewal. In Lived Religion In America: Toward A History Of Practice. Lived Religion In America: Toward A History Of Practice. Princeton University Press . http://books.google.com/books/about/Lived_Religion_in_America.html?id=IIk8WWy2kGsC.
Hofstede, G. 2011. Dimensionalizing Cultures: The Hofstede Model In Context. Online Readings In Psychology And Culture. Online Readings In Psychology And Culture. https://scholarworks.gvsu.edu/orpc/vol2/iss1/8/.
Hogan, Bernie, and Barry Wellman. 2012. The Immanent Internet Redux. In Digital Religion, Social Media And Culture: Perspectives, Practices And Futures. Digital Religion, Social Media And Culture: Perspectives, Practices And Futures. New York: Peter Lang Publishing. http://www.peterlang.com/index.cfm?event=cmp.ccc.seitenstruktur.detailseiten&seitentyp=produkt&pk=60410&concordeid=311474.
Hojsgaard, Morten, and Margit Warburg. 2005. Religion And Cyberspace. New York: Routledge.

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