Biblio

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Meadows, PR. 1995. The Gospel In Cyberspace: Reflections On Virtual Reality. Epworth Review 22 (53-73). Epworth Review.
Meier, Gernot. 2005. Researching Individuals Religious In The Context Of The Internet. Online: Heidelberg Journal Of Religion On The Internet 1 (1). Online: Heidelberg Journal Of Religion On The Internet. http://archiv.ub.uni-heidelberg.de/volltextserver/volltexte/2005/5827/pdf/Meier3.pdf.
Miczek, N. 2008. Online Rituals In Virtual Worlds: Christian Online Services Between Dynamix And Stability. Online-Heidelberg Journal Of Religions On The Internet 3 (1). Online-Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/volltextserver/volltexte/2008/8293/pdf/nadja.pdf.
Mitcham, C, and J Grote. 1984. Aspects Of Christian Exegesis: Hermeneutics, The Theological Virtues, And Technology. In Theology And Technology: Essays In Christian Analysis And Exegesis. Theology And Technology: Essays In Christian Analysis And Exegesis. Lanham: University Press of America. http://books.google.com/books/about/Theology_and_technology.html?id=TNkPAQAAIAAJ.
Mitchell, Craig D. 2011. Young People, Technoculture And Embodied Spirituality. Interface: A Forum For Theology In The World 14 (2). Interface: A Forum For Theology In The World.
Moody, Katharine Sarah. 2007. Researching Theo(B)Logy: Emerging Christian Communities And Online Construction Of Identity, Theology And Society. In Uk Research Network For Theology, Religion And Popular Culture Conference. Uk Research Network For Theology, Religion And Popular Culture Conference. St. Catherine’s College, Oxford. not found.
Morehead, John W. 2010. Cybersociality: Connecting Digital Fun To The Play Of God. In Halos And Avatars: Playing Video Games With God. Halos And Avatars: Playing Video Games With God. Westminster John Knox Press. http://www.academia.edu/366940/_Cybersociality_Connecting_Digital_Cultures_to_the_Play_of_God.

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