Biblio

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[ Author(Desc)] Title Type Year
F
Feltmate, D. 2010. 'you Wince In Agony As The Hot Metal Brands You’: Religious Behavior In An Online Pole-Playing Game. Journal Of Contemporary Religions 25 (3). Journal Of Contemporary Religions : 363-377.
Fischer-Nielsen, P. 2012. Religious Online Developments In A Secular Context. Masaryk University Journal Of Law And Technology 6 (1). Masaryk University Journal Of Law And Technology. https://mujlt.law.muni.cz/storage/1373984017_sb_03-fischer-nielsen.pdf.
Fukamizu, K. 2007. Internet Use Among Religious Followers: Religious Postmodernism In Japanese Buddhism. Journal Of Computer-Mediated Communication 12 (3). Journal Of Computer-Mediated Communication. http://jcmc.indiana.edu/vol12/issue3/fukamizu.html.
G
Gendron, A. 2016. The Call To Jihad: Charismatic Preachers And The Internet. Studies In Conflict & Terrorism 40 (1). Studies In Conflict & Terrorism : 44-61. https://www.tandfonline.com/doi/abs/10.1080/1057610X.2016.1157406.
Golan, O, and H Campbell. 2015. Strategic Management Of Religious Websites: The Case Of Israel’S Orthodox Communities. Journal Of Computer-Mediated Communication 20 (4). Journal Of Computer-Mediated Communication : 467-486. https://onlinelibrary.wiley.com/doi/abs/10.1111/jcc4.12118.
Granholm, Kennet, Marcus Moberg, and Sofia Sjö. 2014. Religion, Media, And Social Change. Routledge Research In Religion, Media And Culture. Routledge Research In Religion, Media And Culture. Routledge . http://www.routledge.com/books/details/9780415742825/.
Greenberg, K. 2016. Counter-Radicalization Via The Internet. The Annals Of The American Academy Of Political And Social Science 668 (1). The Annals Of The American Academy Of Political And Social Science: 165-179. http://journals.sagepub.com/doi/abs/10.1177/0002716216672635.
Grieve, Gregory. 2012. Religion. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. New York: Routledge.
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.

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