Biblio

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Goldsmith, B. 2014. Embedded Digital Creatives. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. Creative Work Beyond The Creative Industries: Innovation, Employment And Production. UK: Edward Elgar Publishing. https://www.elgaronline.com/view/edcoll/9781782545699/9781782545699.00017.xml.
Granholm, Kennet, Marcus Moberg, and Sofia Sjö. 2014. Religion, Media, And Social Change. Routledge Research In Religion, Media And Culture. Routledge Research In Religion, Media And Culture. Routledge . http://www.routledge.com/books/details/9780415742825/.
Greenberg, K. 2016. Counter-Radicalization Via The Internet. The Annals Of The American Academy Of Political And Social Science 668 (1). The Annals Of The American Academy Of Political And Social Science: 165-179. http://journals.sagepub.com/doi/abs/10.1177/0002716216672635.
Grieve, Gregory. 2012. Religion. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. New York: Routledge.
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Grieve, Gregory. 2013. Digital Zen: Buddhism, Virtual Worlds And Online Meditation. Religion, Media And Culture . Religion, Media And Culture . new York: Routledge.
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .
Groothuis, Douglas. 1997. The Soul In Cyberspace. Grand Rapids, MI: Hourglass Books/Baker Books.
Group, Barna Research. 2001. More Americans Are Seeking Net-Based Faith Experiences. Barna Research Online . Barna Research Online .
Guzek, Damian. 2015. Discovering The Digital Authority: Twitter As Reporting Tool For Papal Activities. Online - Heidelberg Journal For Religions On The Internet. Online - Heidelberg Journal For Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23533.

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