Biblio

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Author Title Type [ Year(Asc)]
2009
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.
Cheong, Pauline Hope, and Jessie Poon. 2009. Weaving Webs Of Faith: Examining Internet Use And Religious Communication Among Chinese Protestant Transmigrants. Journal Of International And Intercultural Communication 2 (3). Journal Of International And Intercultural Communication: 189-207. doi:10.1080/17513050902985349. http://www.paulinehopecheong.com.
2008
Shellnutt, Kathryn. 2008. The Bible On The Internet. Lexington, Virginia: Washington and Lee University. http://religion.wlu.edu/shellnutt/links.html.
Aupers, Stef, Dick Houtman, Peter Pels, and Hent De Vries. 2008. Cybergnosis: Technology, Religion, And The Secular. In Religion: Beyond A Concept, 687-703. Religion: Beyond A Concept. New York: Fordham University Press.
Sisler, Vit. 2008. Digital Arabs: Representation In Video Games. European Journal Of Cultural Studies 11 (2). European Journal Of Cultural Studies: 203-220. http://ecs.sagepub.com/content/11/2/203.abstract.
Pargman, Daniel, and Peter Jakobsson. 2008. Do You Believe In Magic? Computer Games In Everyday Life. European Journal Of Cultural Studies 11 (2). European Journal Of Cultural Studies: 225-243. http://ecs.sagepub.com/content/11/2/225.abstract.

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