Biblio

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Journal Article
Shifas, T. 2015. Algorithmic Culture. European Journal Of Cultural Studies. European Journal Of Cultural Studies. https://journals.sagepub.com/doi/full/10.1177/1367549415577392.
Shifas, T. 2015. Algorithmic Culture. European Journal Of Cultural Studies. European Journal Of Cultural Studies. https://journals.sagepub.com/doi/full/10.1177/1367549415577392.
Scott, Sasha AQ. 2016. Algorithmic Absolution: The Case Of Catholic Confessional Apps. Online - Heidelberg Journal Of Religions On The Internet. Online - Heidelberg Journal Of Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23634.
Conference Paper
Alshehri, M, and N.M Su. 2018. The Beauty Of Ugliness: Preserving While Communicating Online With Shared Graphic Photos. In European Conference On Computer-Supported Cooperative Work. European Conference On Computer-Supported Cooperative Work. Nancy, France : Springer . https://link.springer.com/article/10.1007/s10606-018-9331-3#citeas.
Book Chapter
Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.
Scheifinger, H. 2017. The Significance Of Non-Participatory Digital Religion. In Digital Hinduism: Dharma And Discourse In The Age Of New Media. Digital Hinduism: Dharma And Discourse In The Age Of New Media. Lexington Books. https://books.google.com/books?hl=en&lr=&id=irNFDwAAQBAJ&oi=fnd&pg=PA3&ots=dYssx4peYU&sig=sbJlVpGgZujcmVRVHwctsemfhWk#v=onepage&q&f=false.
Sisler, Vit. 2006. Representation And Self-Representation: Arabs And Muslims In Digital Games. In Gaming Realities: A Challenge For Digital Culture, 85 - 92. Gaming Realities: A Challenge For Digital Culture. http://www.digitalislam.eu/article.do?articleId=1423.
Steffen, Oliver. 2012. Religion From Scholarly Worlds To Digital Games: The Case Of Risen. In Religions In Play. Games, Rituals, And Virtual Worlds, 262-273. Religions In Play. Games, Rituals, And Virtual Worlds. Zurich: Pano.
Schement, JR, and Stephenson H.C.. 1996. Religion And The Information Society. In Religion And Mass Media: Audiences And Adaptations , 261-289. Religion And Mass Media: Audiences And Adaptations . Sage Publications: Thousand Oaks, Ca. http://eatemadifard.blogfa.com/post-1.aspx.
Sheskin, I, and M Liben. 2015. The People Of The Nook: Jewish Use Of The Internet. In The Changing World Religion Map, 3831-3856. The Changing World Religion Map. Dordrecht: Springer. https://link.springer.com/chapter/10.1007/978-94-017-9376-6_202#citeas.
Cantoni, L, M Stefania, and S De Ascanis. 2012. Online Communication Of The Catholic World Youth Days. In Reflecting On Religious Tourism And Pilgrimage, 130–144. Reflecting On Religious Tourism And Pilgrimage. Arnhem: ATLAS. http://www.atlas-webshop.org/Reflecting-on-Religious-Tourism-and-Pilgrimage.
Schejter, Amit, and Akiba Cohen. 2002. Israel: Chutzpah And Chatter In The Holy Land. In Perpetual Contact. Mobile Communication Private Talk, Public Performance, 30-41. Perpetual Contact. Mobile Communication Private Talk, Public Performance. Cambridge, UK: Cambridge University Press. http://pennstate.academia.edu/AmitSchejter/Papers/959184/Israel_chutzpah_and_chatter_in_the_Holy_Land.
Kaburuan, Emil R, CH Chen, and TS Jeng. 2012. Isn’t It Real? – Experiencing The Virtual Church In Second Life®. In Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments, 1st ed. Vol. 1. Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments. Hershey: Information Science Reference. doi:DOI: 10.4018/978-1-60960-762-3.ch014. http://www.igi-global.com/chapter/isn-real-experiencing-virtual-church/55906.
Steffen, Oliver. 2012. Introduction: Approaches To Digital Games In The Study Of Religions. In Religions In Play. Games, Rituals, And Virtual Worlds, 249-259. Religions In Play. Games, Rituals, And Virtual Worlds. Zurich: Pano.

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