Biblio

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Clark, Lynn Schofield. 2011. Exploring Religion And Mediatization Through A Case Study Of J + K’s Big Day: A Response To Stig Hjarvard. Journal Of Religion And Culture 12 (June 2011). Journal Of Religion And Culture.
Knauss, S. 2014. Excess, Artifice, Sentimentality: Almodóvar’s Camp Cinema As A Challenge For Theological Aesthetics. Journal Of Religion, Media And Digital Culture 3 (1). Journal Of Religion, Media And Digital Culture . http://jrmdc.com/wp-content/uploads/2014/05/Knauss.pdf.
Careaga, Andrew. 1999. E-Vangelism: Sharing The Gospel In Cyberspace. Lafayette, LA: Huntington House Publishers. www.e-vangelsim.com.
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Coleman, E. G. 2010. Ethnographic Approaches To Digital Media. Annual Review Of Anthropology 39. Annual Review Of Anthropology: 87-505. doi: 10.1146/annurev.anthro.012809.10494.
Rudolph, Michael. 2006. Ethnic Revival, And The Reappearance Of Indigenous Religions In The Roc : The Use Of The Internet In The Construction Of Taiwanese Identities. Online – Heidelberg Journal Of Religions On The Internet 02.1 (Special Issue on Rituals on the Internet). Online – Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/ojs/index.php/religions/article/view/375/351.

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