Biblio

Export 160 results:
[ Author(Asc)] Title Type Year
Filters: Keyword is religion  [Clear All Filters]
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
G
Grieve, Gregory. 2009. There Is No Spoon? The Matrix, Ideology, And The Spiritual Logic Of Late Capital. In Teaching Religion And Film. Teaching Religion And Film. Oxford: Oxford University Press.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .
Grieve, Gregory. 2012. Religion. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. New York: Routledge.
Grieve, G.P. 2017. An Ethnographic Method For The Study Of Religion In Video Game Environments. In Methods For Studying Video Games And Religion, 1st ed. Methods For Studying Video Games And Religion. New York: Routledge. https://www.taylorfrancis.com/books/e/9781315518329.
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
F
Fukamizu, K. 2007. Internet Use Among Religious Followers: Religious Postmodernism In Japanese Buddhism. Journal Of Computer-Mediated Communication 12 (3). Journal Of Computer-Mediated Communication. http://jcmc.indiana.edu/vol12/issue3/fukamizu.html.
Fischer-Nielsen, P. 2012. Religious Online Developments In A Secular Context. Masaryk University Journal Of Law And Technology 6 (1). Masaryk University Journal Of Law And Technology. https://mujlt.law.muni.cz/storage/1373984017_sb_03-fischer-nielsen.pdf.
Feltmate, D. 2010. 'You Wince In Agony As The Hot Metal Brands You’: Religious Behavior In An Online Pole-Playing Game. Journal Of Contemporary Religions 25 (3). Journal Of Contemporary Religions : 363-377.
C
Connelly, L. 2012. Virtual Buddhism: Buddhist Ritual In Second Life. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. 2012: Routledge.
Cohen, Y, and A Hetsroni. 2018. When The Most Popular Format Reaches The Most Atypical Country: Reality Tv And Religion In Israel. In Religion And Reality Tv: Faith In Late Capitalism. Religion And Reality Tv: Faith In Late Capitalism. London: Routledge. https://www.taylorfrancis.com/books/e/9781134792078.
Clark, Lynn Schofield. 2011. Exploring Religion And Mediatization Through A Case Study Of J + K’s Big Day: A Response To Stig Hjarvard. Journal Of Religion And Culture 12 (June 2011). Journal Of Religion And Culture.

Pages