Biblio

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Scott, Sasha AQ. 2016. Algorithmic Absolution: The Case Of Catholic Confessional Apps. Online - Heidelberg Journal Of Religions On The Internet. Online - Heidelberg Journal Of Religions On The Internet. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23634.
Shellnutt, Kathryn. 2008. The Bible On The Internet. Lexington, Virginia: Washington and Lee University. http://religion.wlu.edu/shellnutt/links.html.
Shelton, Taylor. 2012. The Technology Of Religion: Mapping Religious Cyberscapes. The Professional Geographer 64 (4). The Professional Geographer : 602-617. doi:10.1080/00330124.2011.614571. http://www.tandfonline.com/doi/abs/10.1080/00330124.2011.614571.
Sheskin, I, and M Liben. 2015. The People Of The Nook: Jewish Use Of The Internet. In The Changing World Religion Map, 3831-3856. The Changing World Religion Map. Dordrecht: Springer. https://link.springer.com/chapter/10.1007/978-94-017-9376-6_202#citeas.
Shifas, T. 2015. Algorithmic Culture. European Journal Of Cultural Studies. European Journal Of Cultural Studies. https://journals.sagepub.com/doi/full/10.1177/1367549415577392.
Shifas, T. 2015. Algorithmic Culture. European Journal Of Cultural Studies. European Journal Of Cultural Studies. https://journals.sagepub.com/doi/full/10.1177/1367549415577392.
Silverstone, R. HL. 1996. Design & Domestication Of Icts: Technical Change And Everyday Life. In Communicating By Design: The Politics Of Information And Communication Technologies. Communicating By Design: The Politics Of Information And Communication Technologies. Oxford: Oxford University Press. . https://www.researchgate.net/publication/239065099_Design_and_the_Domestication_of_Information_and_Communication_Technologies_Technical_Change_and_Everyday_Life.
Singh, Jasjit. 2012. Global Sikh-Ers: Transnational Learning Practices Of Young British Sikhs. In Sikhs Across Borders Transnational Practices Of European Sikhs, 167-192. Sikhs Across Borders Transnational Practices Of European Sikhs. London: Bloomsbury.
Sisler, Vit. 2006. Representation And Self-Representation: Arabs And Muslims In Digital Games. In Gaming Realities: A Challenge For Digital Culture, 85 - 92. Gaming Realities: A Challenge For Digital Culture. http://www.digitalislam.eu/article.do?articleId=1423.
Sisler, Vit. 2008. Digital Arabs: Representation In Video Games. European Journal Of Cultural Studies 11 (2). European Journal Of Cultural Studies: 203-220. http://ecs.sagepub.com/content/11/2/203.abstract.
Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.

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