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Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.
Connelly, L. 2012. Virtual Buddhism: Buddhist Ritual In Second Life. In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. 2012: Routledge.
Connelly, L. 2015. Virtual Buddhism: Online Communities, Sacred Places And Objects. In The Changing World Religion Map, 3869-3882. The Changing World Religion Map. Dordrecht: Springer . https://link.springer.com/chapter/10.1007/978-94-017-9376-6_204#citeas.
Brooke, Tal. 1997. Virtual Gods. Eugene, Oregon: Harvest House.
Casey, Cheryl Anne. 2006. Virtual Ritual, Real Faith : The Revirtualization Of Religious Ritual In Cyberspace. Online – Heidelberg Journal Of Religions On The Internet 02.1 (Special Issue on Rituals on the Internet). Online – Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/ojs/index.php/religions/article/view/377/353.
Lövheim, M. 2007. Virtually Boundless? Youth Negotiating Tradition In Cyberspace. In Everyday Religion. Observing Modern Religious Lives, 83-100. Everyday Religion. Observing Modern Religious Lives. Oxford, NY: Oxford University. http://books.google.com/books?id=KC5CuLD4mhwC&printsec=frontcover#v=onepage&q&f=false.

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