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I
Grieve, Gregory. 1995. Imagining A Virtual Religious Community: Neo-Pagans On The Internet. Chicago Anthropology Exchange 7. Chicago Anthropology Exchange .
Emerson Teusner, Paul. 2010. Imaging Religious Identity: Intertextual Play Among Postmodern Christian Bloggers. Online - Heidelberg Journal Of Religions On The Internet 4 (1). Online - Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/volltextserver/volltexte/2010/11300/pdf/06.pdf.
Lövheim, M. 2012. Identity . In Digital Religion: Understanding Religious Practice In New Media Worlds. Digital Religion: Understanding Religious Practice In New Media Worlds. London: Routledge.
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Kalinock, Sabine. 2006. Going On Pilgrimage Online : The Representation Of Shia Rituals On The Internet. Online – Heidelberg Journal Of Religions On The Internet 02.1 (Special Issue on Rituals on the Internet). Online – Heidelberg Journal Of Religions On The Internet. http://archiv.ub.uni-heidelberg.de/ojs/index.php/religions/article/view/373.
Wagner, Rachel. 2013. God In The Game: Cosmopolitanism And Religious Conflict In Videogames. Journal Of The American Academy Of Religion. Journal Of The American Academy Of Religion. doi:10.1093/jaarel/lfs102. http://jaar.oxfordjournals.org/content/early/2013/01/22/jaarel.lfs102.extract.
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MARTY, ARTIN E, and SCOTT R. APPLEBY. 1995. Fundamentalisms Comprehended. The Fundamentalism Project. Vol. 5. The Fundamentalism Project. Chicago : The University of Chicago Press . http://www.press.uchicago.edu/ucp/books/book/chicago/F/bo3631732.html.
Teusner, P, and H Campbell. 2012. Formation Of A Religious Technorati: Negotiations Of Authority Among Austrailian Emerging Church Blogs. In Digital Religion: Understanding Religious Practice In New Media Worlds . Digital Religion: Understanding Religious Practice In New Media Worlds . London: Routledge.
Grieve, Gregory. 2011. Finding Liquid Salvation: Using The Cardean Ethnographic Method To Document Second Life Residents And Religious Cloud Communities. In Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Vol. . Virtual Worlds, Second Life, And Metaverse Platforms: New Communication And Identity Paradigms. Hershey, PA: IGI Global .

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