Biblio

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Stewart, A. 2015. The “Almost” Territories Of The Charismatic Christian Internet. In The Changing World Religion Map, 3899-3912. The Changing World Religion Map. Dordrecht: Springer . https://link.springer.com/chapter/10.1007/978-94-017-9376-6_206#citeas.
Stevens, Robert E, Paul Dunn, David L Loudon, and Henry S Cole. 2002. A Study Of Church/Ministry Internet Usage. Journal Of Ministry Marketing & Management 7 (1). Journal Of Ministry Marketing & Management. http://www.tandfonline.com/doi/abs/10.1300/J093v07n01_03#.Uin3-Masim5.
Steffen, Oliver. 2012. Religion From Scholarly Worlds To Digital Games: The Case Of Risen. In Religions In Play. Games, Rituals, And Virtual Worlds, 262-273. Religions In Play. Games, Rituals, And Virtual Worlds. Zurich: Pano.
Steffen, Oliver. 2012. Introduction: Approaches To Digital Games In The Study Of Religions. In Religions In Play. Games, Rituals, And Virtual Worlds, 249-259. Religions In Play. Games, Rituals, And Virtual Worlds. Zurich: Pano.
Sisler, Vit. 2008. Digital Arabs: Representation In Video Games. European Journal Of Cultural Studies 11 (2). European Journal Of Cultural Studies: 203-220. http://ecs.sagepub.com/content/11/2/203.abstract.
Sisler, Vit. 2009. Video Games, Video Clips, And Islam: New Media And The Communication Of Values. In Muslim Societies In The Age Of Mass Consumption. Muslim Societies In The Age Of Mass Consumption. Newcastle: Cambridge Scholars Publishing. http://books.google.com/books/about/Muslim_societies_in_the_age_of_mass_cons.html?id=2XIOQgAACAAJ.
Sisler, Vit. 2006. Representation And Self-Representation: Arabs And Muslims In Digital Games. In Gaming Realities: A Challenge For Digital Culture, 85 - 92. Gaming Realities: A Challenge For Digital Culture. http://www.digitalislam.eu/article.do?articleId=1423.

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