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Jakobsson, M. 1999. Why Bill Was Killed. Understanding Social Interaction In Virtual Worlds'. In Interactions In Virtual Worlds. Proceedings Of The Fifteenth Tewnte Workshop On Language Technology. Interactions In Virtual Worlds. Proceedings Of The Fifteenth Tewnte Workshop On Language Technology. Enschede: Tewnte University. http://www8.informatik.umu.se/~mjson/files/bill.pdf.
Justice, D. 2014. When Church And Cinema Combine: Blurring Boundaries Through Media-Savvy Evangelicalism . Journal Of Religion, Media And Digital Culture 3 (1). Journal Of Religion, Media And Digital Culture. http://jrmdc.com/wp-content/uploads/2014/05/Justice.pdf.
Johns, MD. 2008. Waving A "Hi": Religion Among Facebook Users. Copenhagen: Association of Internet Researchers 9.0.
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isabelle Jonveaux,. 2007. Une Retraite De Carême Sur Internet. Archives De Sciences Sociales Des Religions 139. Archives De Sciences Sociales Des Religions: 19. http://assr.revues.org/9533.
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Kaburuan, Emil R, CH Chen, and TS Jeng. 2012. Isn’t It Real? – Experiencing The Virtual Church In Second Life®. In Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments, 1st ed. Vol. 1. Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments. Hershey: Information Science Reference. doi:DOI: 10.4018/978-1-60960-762-3.ch014. http://www.igi-global.com/chapter/isn-real-experiencing-virtual-church/55906.
isabelle Jonveaux,. 2019. Internet In The Monastery. Online - Heidelberg Journal Of Religions On The Internet. Online - Heidelberg Journal Of Religions On The Internet. doi:https://doi.org/10.17885/heiup.rel.2019.0.23948. https://heiup.uni-heidelberg.de/journals/index.php/religions/article/view/23948.

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