CFP for collection on Video Games and the 1980s

Cogent OA has a call for papers over video games and the 1980s. The submission would be a part of the special collection of articles in Cogent Arts & Humanities. The 1980s is an important decade because during that time people started to notice video games. Video games played an important role by bringing diversity and raising awareness of the importance of computer technologies in daily life. The following are questions to consider for submissions:
• How were popular microcomputers such as the Amstrad CPC, Commodore 64 and ZX Spectrum received in various national contexts, including practices such as counterfeiting and alterations to hardware?
• What was the influence of movements like Germany’s and Scandinavia’s ‘demo scene’ on the contemporary video games industry (both at home and overseas)?
• How did conditions and practices in Japan and the US come together with government regulation to shape video game culture in import markets such as Korea?
• How did the emergent ‘hobbyist’ markets in countries like Australia act back upon established hobbyist practices elsewhere?
• How were video games positioned within the wider socio-economic context of the cold war, the rise of silicon technologies and changing political stances by governments of the time?
Submissions are due February 8, 2016 and can be done through their online submission system: www.editorialmanager.com/cogenthumanities.

For more information, please refer to: http://explore.cogentoa.com/call-for-special-issues/video-games-and-the-...